#include <TSDFVoxelGridImpl.h>
◆ Check()
int OPEN3D_DEVICE open3d::t::geometry::kernel::tsdf::MiniVecCache::Check |
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int |
xin, |
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int |
yin, |
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int |
zin |
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) |
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inline |
◆ Update()
void OPEN3D_DEVICE open3d::t::geometry::kernel::tsdf::MiniVecCache::Update |
( |
int |
xin, |
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int |
yin, |
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int |
zin, |
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int |
block_idx_in |
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) |
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inline |
◆ block_idx
int open3d::t::geometry::kernel::tsdf::MiniVecCache::block_idx |
int open3d::t::geometry::kernel::tsdf::MiniVecCache::x |
int open3d::t::geometry::kernel::tsdf::MiniVecCache::y |
int open3d::t::geometry::kernel::tsdf::MiniVecCache::z |
The documentation for this struct was generated from the following file: